Smokin' Guns 1.1b3

smokin-guns Smokin' Guns 1.1b3 per Mandriva Linux 2010.0
An open sourced, total conversion of id Software's Quake III Arena.

Questo gioco va a soddisfare la richiesta dell'utente killer1987 sul forum qui:

è possibile avere questo gioco sparatutto 3d (derivato dal motore quake arena) per mandriva 2010? è ambientato nel western e sembra molto interessante.


The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ3 beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team. With the release of the stand alone version in 2008, the game was renamed to Smokin' Guns, and the team to Smokin' Guns Productions. Throughout this manual, anytime you see the word "we" it should be noted that "we" refers to one or the other (or both) teams.

Smokin' Guns is intended to be a semi-realistic simulation of the "Old West's" great atmosphere & was developed on Id Software's Quake III Arena Engine.

This total conversion includes completely new weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes new gametypes and maps inspired mostly by movies. And to increase the feeling of a "gunslingers atmosphere" we also created music tracks and sounds adapted to this time period.

Here's a list of some of the most important features of Smokin' Guns:

* A full arsenal of weapons with historically correct design. Check the weapons page for more information.
* A variety of western styled maps and player models.
* A realistic damage system with different locations (head, chest, neck, etc) and height-dependant falling damage.
* New western styled gametypes for more fun: Bank Robbery and Duel Modes.
* A money system allowing for equipment purchase with money from rewards & pickups.
* Easy to use graphical user interface and HUD.
* Other small improvements for better gameplay and enhanced fun.








more screenshots


Changes in SG 1.1b3-20091210
*** CHANGES ***
- Added a custom resolution
- Mode 19: 1280x720 (16:9 HD), suitable to provide youtube HD format video
- support UI item to select OpenAL device from available OpenAL devices
- support new console aspects, thanks to Conq idea. Added 5 cvars to control it:
- cl_consoleType: "0" classic wooden wall texture, "1" color
- cl_consoleRed: from 0.0 to 1.0, the red component for the color console
- cl_consoleGreen: from 0.0 to 1.0, the green conponent for the color console
- cl_consoleBlue: from 0.0 to 1.0, the blue component for the color console
- cl_consoleTransparency: from 0.0 to 1.0, the alpha component or transparency for any kind of console
- support new server cvars:
- g_startingWeapon to set which weapon player will own at startup (default "2" for remington pistol)
- g_startingMoney to set how much money player will get during startup (default "20")
- g_bulletDamageMode to change between bullet damage mode, support values:
- 0: same formula than Smokin'Guns 1.0, the default
- 1: new advanced linear formula proposed by tequila tuable with following cvars:
- g_bulletDamageALDRmidrangefactor: must be between 1 and 10, default 2
- g_bulletDamageALDRmidpointfactor: must be between 0 and 1, default 0.66
- g_bulletDamageALDRminifactor: must be between 0 and 1, default 0.5
- g_bulletDamageAlert: the percentage from which clients will receive warning
because their damage was reduced. Default is "25" %. Useful with g_bulletDamageMode set to 1
- support new values with client game cg_hitmsg cvar:
- cg_hitmsg can be set to the minimum percentage you want to see when being alerted
by server with reduced damage due to high range hit. Default is still 1, but
you won't receive alert lower than the server limit (see g_bulletDamageAlert)
And you may want to set it to 100 to disable damage reduction alerts.




Porting: Dago68